Annexed Mod Team (
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annexedooc2023-02-04 01:19 pm
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Plotting Meme #4

How It Works
Welcome to the first plotting post for Mission #4 of Annexed!
How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.
Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.
Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!
After The Mission: A couple of weeks after the mission is posted, a Relief Log will go up for characters to patch up, wind down, and interact casually. There will be a wrap-up post toward the end of the month after the mission is posted to explain how it went.
Mission Log: Here!
The Invasion
Several months ago, there was a mission to deliver supplies to an endangered outpost of the Witches Camp. This outpost is called the Northeastern Front, and is in a particularly highly disputed piece of territory. There are constant raids and espionage by the Sylphid, who are trying to claim the area for settlement and to provide a much smoother route of invasion for the Witches Camp itself.
Just this morning, a scout from the Northeastern Front stumbled into the Witches Camp, dehydrated and starving, on foot, to report that the outpost has been completely taken over by the Sylphid, who hit with a surprise attack in the middle of the night. The scout reports that the outpost's inhabitants have been shut into locked cages and are being held without food or water, and that the Sylphid are occupying the camp completely.
The Witch is proposing a mission to retake the Northeastern Front. If this outpost remains taken by the Sylphid, a full on invasion of the Witches Camp can't be far behind, not with such a pivotal location taken over.
The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.
Mission A: Scouting the Scene
Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon, stealth
This mission will focus on recon and stealth. Characters will travel on hover-ATVs to the Northeastern Front, where they will park in the jungle outside of the range of scouting by the Sylphid, and approach on foot. They will approach and learn the rounds of the Sylphid guards as well as release prisoners from the cages and take them out of the outpost to be rehydrated and fed.
Phase I - Recon: Characters will approach the camp on hover-ATVs and infiltrate the Northeastern Front, where they will learn the rounds of the Sylphid guards.
Phase II - Infiltration: Characters will learn and map the layout of the outpost as the Sylphid have rearranged it to their tastes.
Phase III - Liberation: Characters will free prisoners from cages through various means and take those prisoners back to the hover-ATVs to be treated, preferably without being confronted by the Sylphid.
Mission B: The Battle
Mission Appropriateness: Chipped or Stripped
Mission Focus: Open battle
This mission will focus on open battle to take back the Northeastern Front. Once the prisoners have been removed and taken to safety, a force will approach the outpost on hover-ATV and suit up in body armor and arm themselves with weapons to retake the outpost. This will be a knock-down drag-out battle, straight up, with characters routing and taking down Sylphid, capturing prisoners for interrogation, and trying not to destroy the infrastructure of the camp.
Phase I - Assembly: Characters will gather at a small camp outside the outpost to quickly go over the maps and Sylphid rounds that were gathered by the recon team and to suit up.
Phase II - Invasion: Characters will invade the outpost and try to take out the Sylphid there.
Phase III - Survival & Succeeding: After powerful elemental mages and with large, vicious familiars enter the camp, the invaders will have to fight them off and retake the camp.
The Plotting Form
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