Annexed Mod Team (
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annexedooc2022-09-27 09:43 pm
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Mod Post: Game Pacing

About
Hi guys!
First off, I wanted to say that I've really been enjoying modding this game so far, and that everyone has been completely lovely!
The point of this mod post is that I've been notified that a few people have found the pacing of the game too fast so far, that the pacing of missions and mini missions leaves people feeling like there's not enough time to do anything other than missions. Obviously, if this is a case and most of the game is feeling that way, I'd be happy to adjust the pace.
I do have a couple of concerns regarding changing the pace of the game at this time:
1) The game started on a half month, but is operating on a monthly basis, which means that the pace as it has been isn't necessarily going to be the pace going forward. There will be two full weeks longer between Mission #2 and the mini missions than there were between Mission #1 and the mini missions.
2) Mini missions are completely optional and intended to serve as something to do for faster taggers that can take on more threads.
I've come up with a few options to address this.
A) Keep the game as-is for the next two or three months and check back in at that time to see if the pacing is still too fast.
B) Remove the Mini Mission mechanic altogether, leaving just the major missions every other month.
C) Space out major missions to every three months and post mini missions on the month between the major missions.
Please let me know in the comments what your thoughts on the game's pacing are!
First off, I wanted to say that I've really been enjoying modding this game so far, and that everyone has been completely lovely!
The point of this mod post is that I've been notified that a few people have found the pacing of the game too fast so far, that the pacing of missions and mini missions leaves people feeling like there's not enough time to do anything other than missions. Obviously, if this is a case and most of the game is feeling that way, I'd be happy to adjust the pace.
I do have a couple of concerns regarding changing the pace of the game at this time:
1) The game started on a half month, but is operating on a monthly basis, which means that the pace as it has been isn't necessarily going to be the pace going forward. There will be two full weeks longer between Mission #2 and the mini missions than there were between Mission #1 and the mini missions.
2) Mini missions are completely optional and intended to serve as something to do for faster taggers that can take on more threads.
I've come up with a few options to address this.
A) Keep the game as-is for the next two or three months and check back in at that time to see if the pacing is still too fast.
B) Remove the Mini Mission mechanic altogether, leaving just the major missions every other month.
C) Space out major missions to every three months and post mini missions on the month between the major missions.
Please let me know in the comments what your thoughts on the game's pacing are!
Questions.
Option Preferences.
Option A.
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I haven't felt like I had to participate in everything all the time to be involved, so it would be nice to be able to pick mini-missions, monthly missions, or both depending on pace of RP and how involved you (general you) want to be. It might be nice to wait a little longer before changing things up, just to have 4-5 months under our belt to really get a feel for how it's going.
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Option B.
Option C.
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That being said, the game is still young, everyone is still figuring out what works and what doesn't, so changing a bunch of stuff immediately might not be the best call. If you did go with this option, I'd say keep October's schedule as planned, then start slowing things down in November (if that wasn't your plan already).
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Re: Option C.
So far the game really feels like it's just gone from bouncing from mission to mission related thing to mini mission back to mission again with no real time for anything else to develop. I know we started on a half month and that skewed things slightly, but I don't think that's all it is.
I'm a little concerned about how CR feels more like it's something that gets talked about and never really played out. I'm not saying I want this to be a Slice of Life game, because I'm not. But I do feel like the game could benefit from having more time that's less focused on missions or things directly linked to a mission.
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I am also not wanting a slice of life game, but perhaps more space does need to be carved out for slice of life events. (Which the relief log is good for - but it's also mission-adjacent, so it's not a complete break necessarily)
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To be honest, because I really like Annexed, I was just going to deal with the pacing of missions as best I can, for as long as I can. I check the Discord as often as I tag and don't contribute to conversation much over there. It's been well over a decade since I last played in a game and it's difficult for me to anticipate anything at this time, so my two cents here is very present/me-centered. However, the people itt have made some very good and thoughtful points that put the future into consideration which I agree with. I'm not sure if my little add on here will be as helpful, but I hope it offers something.
Re: Option C.
I do love the idea of the mini-missions as something optional to keep mission stuff going for the people that want more plotty stuff to do, so I would definitely like to keep that mechanic in place and just space out the bigger ones more so it creates the room for players to find whatever balance they want.
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Pacing Feedback.
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If it did stay as a mini-mission reward, it probably would be best as only a sometimes thing (so that main missions are still the main way people regain items)
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Even though it’s still early days, I have really enjoyed the Mini Missions - I like that they have more variety and range, and that they’re not necessarily all super high-stakes missions. So if changes are needed, I really wouldn’t want to see these go.
One thing that could also be affecting pacing, however - the main mission we had felt like it was on very short IC timeframes (or at least I think it was? I could be wrong). The impression I got for Mission #1 was that all of it was happening on the same day, which adds to the feeling of compression. It might help if there’s something to note that these happen over say, an IC week (or more) instead, so it doesn’t feel so much like your character is running around Doing All The Things, All At Once.
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So that wouldn't be a big change in terms of overall schedule, but it might make the mini-missions 1. more available for the people who want a mission to go on every month since they won't have to wait for it until halfway through and 2. give the slower taggers more time to finish a mini-mission thread if they choose to engage.
I do think a main mission once every two months is pretty reasonable, especially if there aren't really big stakes attached to any of the mini-missions (like item regains as previously mentioned, or a mini-mission not getting enough attention having really disastrous in-game consequences). I think what currently hit my feeling of "too much" isn't the mini-missions being posted when they were, but the fact that I've barely gotten to those threads and there's about to be another main mission happening already.
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And adding on to that - perhaps the relief log could also be moved back another week? I.e 3 weeks after than than 2. That would give more time to play out main mission stuff before the resolution.
Follow up thought
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